Generate Project File
UPDATE FILE
Update the project path and the engine path
sh
@echo off
SET DEFAULT_ROOT=C:
SET CURRENT=%~dp0
SET "UNREAL_FOLDER="
SET "UNREAL_VERSION=UE_5.5"
REM Searching Unreal Engine Folders
if not defined UNREAL_FOLDER (
echo Unreal Engine was not found
if exist "%DEFAULT_ROOT%\Program Files\Epic Games\%UNREAL_VERSION%" (
set UNREAL_FOLDER=%DEFAULT_ROOT%\Program Files\Epic Games\%UNREAL_VERSION%
)
if not defined UNREAL_FOLDER (
echo Unreal Engine was not found im %DEFAULT_ROOT%\Program Files.
pause
exit 1
) else (
echo Unreal Engine found
)
) else (
echo Unreal Engine found
)
)
REM Clean .vs folder
if exist "%projectPath%\.vs" (
echo Cleaning .vs folder...
rmdir /s /q "%projectPath%\.vs"
)
REM Clean Intermediate folder
if exist "%projectPath%\Intermediate" (
echo Cleaning Intermediate folder...
rmdir /s /q "%projectPath%\Intermediate"
)
REM Clean DerivedDataCache folder
if exist "%projectPath%\DerivedDataCache" (
echo Cleaning DerivedDataCache folder...
rmdir /s /q "%projectPath%\DerivedDataCache"
)
REM Delete .sln file
if exist "%projectPath%\*.sln" (
echo Deleting .sln files...
del /q "%projectPath%\*.sln"
)
echo Project cleanup complete!
D:/UE_Engines/UE_5.1/Engine/Binaries/DotNET/AutomationTool/UnrealBuildTool.exe -projectfiles -project="D:\UE5_Projects\Sandbox\Sandbox.uproject" -game -engine
pause